O impacto da gamificação no desenvolvimento de estudantes público alvo da educação especial: uma revisão integrativa da literatura

The impact of gamification on the development of students targeted by special education: an integrative literature review

Autores

Palavras-chave:

Gamificação; Educação Especial; Desenvolvimento

Resumo

Este estudo teve como objetivo realizar uma revisão integrativa da literatura sobre a eficácia da gamificação no desenvolvimento de habilidades de aprendizagem em estudantes com necessidades educacionais especiais. Utilizou-se o método PRISMA para a seleção dos artigos, com etapas de identificação, triagem, elegibilidade e escolha final. A pesquisa foi conduzida em bases de dados do Portal CAPES, com palavras-chave relacionadas à educação especial e gamificação. Os resultados indicaram que a gamificação facilita o desenvolvimento cognitivo e socioemocional, além de promover a autonomia dos alunos. Conclui-se que a gamificação é uma estratégia pedagógica promissora na educação especial, embora mais pesquisas sejam necessárias.

Palavras-chave: Gamificação; Educação Especial; Desenvolvimento.

Abstract

This study aimed to perform an integrative literature review on the effectiveness of gamification in the development of learning skills in students with special educational needs. The PRISMA method was used for the selection of articles, with stages of identification, screening, eligibility and final choice. The research was conducted in databases of the CAPES Portal, with keywords related to special education and gamification. The results indicated that gamification facilitates cognitive and socio-emotional development, in addition to promoting student autonomy. It is concluded that gamification is a promising pedagogical strategy in special education, although more research is needed.

Keywords: Gamification; Special education; Development.

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Biografia do Autor

Claudio Afonso Soares, Universidade Federal do Amapá

Doutor em Psicologia Educacional pelo Centro Universitário FIEO. Mestre em Psicologia pela Universidade São Francisco. Mestrando em Educação Inclusiva pela Universidade Federal do Amapá- UNIFAP-PROFEI. Psicólogo pela Universidade Federal do Pará. Especialista em educação Especial pela Universidade Federal do Amapá.  E-mail: afonsoclaudiosoares@gmail.com  Orcid: https://orcid.org/0000-0002-5629-6352.

Piedade Lino Videira , Universidade Federal do Amapá

Mestra e Doutora em Educação Brasileira pela Faculdade de Educação (Faced) da Universidade Federal do Ceará (UFC). Pós-doutorado em Educação Brasileira pela UFC. Professora Adjunta da Universidade Federal do Amapá (UNIFAP), lotada no curso de Pedagogia. Integra o corpo docente do Mestrado em Educação da UNIFAP. Líder do Grupo de Estudo, Pesquisa, Extensão e Intervenção em Corporeidade, Artes, Cultura e Relações Étnico-Raciais com Ênfase em Educação Quilombola (UNIFAP/CNPq). E-mail: piedadevideira08@gmail.com Orcid: https://orcid.org/0000-0001-5325-9073.

Elivaldo Serrão Custódio, Universidade do Estado do Amapá

Doutor em Teologia pela Faculdades EST, em São Leopoldo/RS. Pós-doutor em Educação pela Universidade Federal do Amapá (UNIFAP). Professor Adjunto da Universidade do Estado do Amapá (UEAP). Professor no Mestrado Profissional em Matemática da Universidade Federal do Amapá (UNIFAP). Líder e fundador do Grupo de Estudos e Pesquisas em Etnomatemática, Cultura e Relações Étnico-Raciais (GEPECRER). Vice-líder do Grupo de Pesquisa Educação, Interculturalidade e Relações Étnico-Raciais (UNIFAP/CNPq). E-mail: elivaldo.pa@hotmail.com   Orcid: https://orcid.org/0000-0002-2947-5347

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18/11/2024
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AFONSO SOARES, C.; LINO VIDEIRA , P.; CUSTÓDIO, E. S. O impacto da gamificação no desenvolvimento de estudantes público alvo da educação especial: uma revisão integrativa da literatura: The impact of gamification on the development of students targeted by special education: an integrative literature review. Revista Cocar, [S. l.], v. 21, n. 39, 2024. Disponível em: https://periodicos.uepa.br/index.php/cocar/article/view/9513. Acesso em: 22 nov. 2024.